![]() If you are learning the software, then work in simpler, thicker forms until you learn to get small. Your model looks thin and the edges are super thin looking. I am going to make assumptions based on a quick look at your link and no measurements. Something in the way you are building thickness in your models is not correct. Zemlin has the answer for self intersecting. Offsetting 300 lumpy, bumpy surfaces is going to make the computer vomit as it tries to build corners from all the surfaces. Offsetting a sphere 2mm is a piece of cake for the computer. OK, in reality this will probably work because it is straight lines, but it is a simplified explanation of what is happening in your model. Good workflow- Construct a cube, offset the surface inward, boolean it out to make a shell, chamfer the interior and exterior edges.īad workflow- Construct a cube, chamfer the edges, offset the surface inward, and watch your model fall to pieces as the computer tries to build an offset from surfaces that self intersect as it tries to make the chamfer surface offsets intersect the cube surface offsets. When you have a valid object, start adding complications to it. ![]() Chamfers, fillets, offset surfaces, organic shapes can all lead to leaky objects, so start blocky and simple when building. It took months and months and months for me to get my head around modeling correctly for watertightness in complex objects. You have to keep ramming your head against it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |